The Virtual Airline flight tracking system scores your flight on a number of parameters when you finish a flight. Those parameters are shown on a flight report as a series of ticks, and culminate in an overall score.
Scoring Parameters
The score is primarily calculated by a number of tests - which (if failed) reduce your score by a ratio.
The tests are as follows:
- Landing rate was over 200 ft/min - score reduced by 5%
- Landing rate was over 250 ft/min - score reduced by 7%
- Landing rate was over 500 ft/min - score reduced by 10%
- Crash detected - score is set to 0
- Landing lights on above 10,000ft - score reduced by 1%
- Landing lights off below 10,000ft - score reduced by 1%
- Aircraft overspeed detected - score reduced by 10%
- Slew detected - score reduced by 20%
- Taxi overspeed detected - score reduced by 5%
- Overspeed above 250kt below 10,000ft - score reduced by 5%
- Beacon Off, Engine On - no affect on score
- Stall detected - score reduced by 25%
Notes
- The landing rate failures are cumulative - i.e. if you land at 280ft/min, your score will be downgraded by 12% (5% + 7%)
- Due to incompatibility with some of the 3rd party aircraft in Flight Simulator, we have lowered the penalty for the Beacon Off / Engine On test - because false positives were being reported.
- We have lowered penalty for the landing light test because it is unfair on GA aircraft (ACARS cannot differentiate between GA and commercial aircraft).
And finally...
- When recording flights either with ACARS, or manual PIREPs, you will be expected to record fair, accurate, and representative information. This is based on trust.
- You will not manipulate time (through acceleration or deceleration) within the simulator
- You will not use SLEW, teleportation, or any other method of artificially moving your aircraft
- If filing a manual PIREP your report will be as accurate, fair, and as representative as reasonably possible